Wednesday, 17 December 2014

Paperman




One of the biggest limitations with 3D CG animation is if you love the feeling of a hand crafted traditional animation, often it can be quite painful to leave the drawings at the character design stage to then make in 3D, because they change. The shapes become more perfect and the quality of line more regulated. one film which overcame this, is paperman. Which created 3D modelled and animated characters but then drew on top of them to soften there look, and embrace the new technologies with the old. This film also pushed boundaries, with how most mainstream 3DCG animated films are bright colours that appeal to children, other than frankenweenie, which was stop motion none have been done in black and white. This film just wanted to be all sorts of controversial.



From this short video below which gives you an insight to the making of, to me it looks like doing the hand drawn stuff on top of the computer modelling, looks painstaking long to do. Surely they could just create a feature to make it easier to imprint your style onto the animation. In my head there's a voice going they did it's called textures, but they never look as good as you want them to when you're making it yourself. I feel like the only way it'll go to be handcrafted is if animation evolves the Oculus Rift faster, and then this will just open so many doors for animators to get their own style into their work.



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