Friday, 17 October 2014

Modelling in Maya

17th Oct
Always set project

ctrl + spacebar, taps between making the workspace full screen

Modelling tools

Several surfaces you can model in, in maya.

  1. Polygons,
Components are faces, edges and vertices. 
If you right click on a created polygon primitive (cube, pyramid etc) you can scale each of these.
Main modelling on

  1. Raster image
Pixel modelling.

  1. NURBS
Same a vector graphic, has no edges very mathematical.


  1. Normal objet mode
  2. will present you with a preview with a cage, a bit smoother
  3. smooth mode!
  4. wire frame mode
  5. shaded mode
  6. textures mode

Window - Outliner.
Very Important. 
It allows you quick access to all your shapes.

CMD + D duplicates a shape.
don’t use copy and paste.

Poly plane for ground.

Group
Like a composition in after effects. CMD G to group items together

Parenting
Children of parent follow parent. All the children are children of an object where as the group is from null so you have to select from outliner.

v=vert
c=edge
x = grid

To move pivot point go to move and hold D down, snap to vertices and hold onto where you want the shape to snap too.


Make a truck. 

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