Tumbleweed Tango by New York based studio Humble. This CGI animated short excels in it's background and professional style. What I really enjoyed about the piece is how it doesn't look like other pieces of computer generated animation. I feel like one of the biggest problems with computer generated animation, is that it often has a tendency to all have a similar feel/style to it, and only people who are really skilled in their chosen software can overcome this and make it really unique. This is something that Studio Humble have really mastered. What really astounds me about
Tumbleweed Tango is the cacti field. I honestly thought that it might of been a handmade set like in
Rob 'N' Ron, which combine the use of live sets with 3D animated Characters. Created by the Danish Studio Tumblehead defies social convention of a 3D animation using handmade sets. Of course this isn't anything new, but the way it's done makes it stand out because this too looks so professional, and looks like the lighting is created in Maya and so forth.
It wasn't until I looked into the making of
Rob 'n' Ron did I realise that the character rigs were made in Maya, so I thought it prevalent to delve a bit further into Tumblehead before going back to Tumbleweed Tango.
As you can see from this short making of video, the scale of the landscapes and the whole design and foley process from start to finish. I really appreciate how similar this is to our process in this module, I think also it's really fascinating how they included an excerpt from there video reference footage. Which emphasises how important it is that even in an industry environment it is to do this.
What I like most about the characters is how they don't like other 3D generated characters and after watching the video of one of the characters rigging and it's joints, you can see that it's because they don't actually have any joints, which makes them so bendy and act more like traditionally animated Yosemite Sam. I think it's important to look at references where these studio's might of been inspired by such as the Looney Tunes character but also things like Clint Eastwood's western films. Because these provide vital references that could inspire the locations and make it seem more fitting to the genre.
Whilst I was able to find exciting making of video's for Tumbleweed Tango I was able to find the CG Lead/TD/Generalist's Blog on his input into the project, which states that
Tumbleweed Tango was a collaboration between 3DS Max, Maya, Mudbox, ZBrush and Nuke. Which just goes to show that a major Limitation of creating a CG animation is that you need to know how to interchange several computer software packages, and learn how they can intertwine to create a really successful piece.
Something that really holds with me is how he states that the biggest problem they faced was getting the rigged characters from maya into the scene through another piece of software, it took me three attempts at reading the blog post to understand this was the problem trying to understand all the terms. Although it's short I really do believe that it's a fantastic blog post in highlighting a major limitation that comes with making CG animated short films.
http://harperations.com/tumbleweed-tango/
What gives it away that the background is computer generated is how there's a bit in the short where the Cacti form the shape of a Love heart, and also when the flowers bloom. I think these are really charming additions, because I believe in any medium it's important to embrace the flaws and not pretend to be something else. For example in painting, if you paint photorealistically, what's the point when you could just take a photo.
Another feature I think makes this short successful is how the narrative doesn't go the way you think it is going to. I honestly thought, oh here we go some balloons dancing in cacti field, which one is going to pop? But they overcome the obstacles and morph into a balloon bird to fly into the sunset. It's pretty cheesy but it makes for an unexpected ending. What I really like is how Animation World News synopise the film a lot better than I could:
As the characters pirouette around the cactus field to a spirited tango instrumental, they get caught up in the transformative power of love. With each step, twist and turn, they turn themselves into something more than just balloon dogs. In the film’s climatic scene, their love for dance – and for each other – saves them from a perilous situation that’s gone from bad to worse.
http://www.awn.com/news/humble-animates-tumbleweed-tango
One other feature that needs discussing in this blog post is the character design of the balloon dogs. This would of near impossible or very very frustrating to do as a stop motion. And I think it is important to recognise that although I've addressed a major limitation with CG animation for this short, it was conquered all be it with a few glitches, using 3D for balloons dancing in a cacti field is a lot easier than attempting to do this as a stop motion; because you just wouldn't be able to breathe the same life into them. You could explore different materials to make them out of so that they wouldn't pop but actually getting the consistency of a balloon and the air in it wouldn't be as realistic. Therefore I have great praise for the rigging of the characters, not because they look like real balloons, but because of the life and animation given to them makes them powerful characters.
One of the reasons for this is because they don't have faces, yet their actions can speak their words. You can tell they are in Love with each other, through the way they hold their poses, and there tango is so passionate with strong movements, that hold to keep the viewer engage in the dance routine. I also really like how when they fall you can tell they are thinking 'Oh No!' by the held pose of them grasping each other. It's these holds that make it work, because it's really difficult to gage whether it should be longer or shorter, but they've got it spot on.
Another thing I like about the character design is although they don't look realistic they don't look like lots of other CG characters. This is something that I've noticed the studio does really really well, and I'm going to leave you with one of their earlier pieces of work called
Homunuclus. In this short the characters start off really cute, even as they are made of mould they still look cute and fury until they ravish each other, and then more characters come out of the stop motion setting and they just push the limits of creativity in 3D CG character design.
Also note that there stop motion background wasn't as successful as there CG background in
Tumbleweed Tango, unlike
Rob 'n' Ron's, which is super fascinating to notice different studio's strengths.
http://www.humble.tv/
http://www.tumblehead.com/
Tumbleweed Tango Credits:
Sam Stephens: Director/Writer/Compositing
Christopher Mauch: Co-Director/Character Design/Layout
Kevin Harper: CG Lead/TD/Generalist
Andrew Boccio: Animation
Eugen Sasu: Animation
Zeth Willie: TD/Rigging
Chang Kim: Modeling/Textures
Jake Guttormsson: Modeling/Textures
Joe Miuccio: Sound Design/Mix
Erin Berkowitz: Executive Producer
Persis Koch: Executive Producer
Andrea Papazoglou: Producer
Bridgette Spalding: Producer