Wednesday, 7 January 2015

Big Hero Six Character Study




These Big Hero Six character studies show each character entering the room expressing there own personality through the way they open the door and sit down at the table. It's not something I've ever given much thought to that, simple actions can express personality traits of a character. Here's how io9 described the task:
During the early development stages of their upcoming superhero movie Big Hero 6, Disney animators had to figure out how each of their main characters moved. So they made these test animations to study each character's movements, and how those movements reflect their personality.
The animators were given a deceptively simple task: have each of the main characters walk into Aunt Cass's cafe and sit down. We get Baymax with his baby penguin-inspired waddle. Hiro's movements were inspired by one animator's teenaged brother. Wasabi is extremely deliberate in each of his movements, while Honey Lemon is bubbly. This exercise is actually where GoGo Tamgo's bubblegum chewing originated. And Fred, well, he's just an excited goofball.
http://io9.com/disney-made-these-test-animations-to-study-the-characte-1649848324

As well it's really useful for us to see them all together, because it makes each other's characters traits stand out more. For example Aunt Cass is the most social conscience shutting the door carefully behind her, locking it and changing the sign, which is something none of the other characters do. And then the way she sits in the chair, shows us that although she's kind of girly she isn't completely ladylike but she's comfortable in this environment. I can imagine her being really caring yet straightforward and taking no nonsense, because she doesn't have time for it. Where as Hiro has all the time in the world nonsense, you can see he's got lot of time because he put's his feet up is really laid back in the way he enters, but he's constantly on his phone, so I can imagine him being quite annoying to talk to maybe with a short attention span.

This is something that's done in industry to get to know characters and play with them before animating them officially, and is something I wish I had done before doing my project because it makes sense to do, I feel like my Moom's actions change pace halfway through and maybe this would of rectified that. Here is the trailer for Big Hero Six, coming to UK cinema's this month.

No comments:

Post a Comment