Cinema-Flash Showdown is a collection of images created by a collection of photographs which have then been distorted by a computer program that Randy Church created to give these images that look like portraits made out of ribbons, pushing the limits of photography and creativity. I thought this would be a good example to look at whilst looking at line drawing because it really does break down the human form into so many lines, and the whole point of our exercise was to not concentrate on detail but emphasise more on the lines of movement. And these Ribbons of people really flow like there moving. I think that if there was character made out of ribbons it would make such a cool animation.
My favourite image is the one of the woman drawing on an easel, because I think the portrait really makes it seem like she is putting her soul into the drawing and makes me asks questions about what it is she is drawing. Which at the end of the day is what good design does, makes you ask questions.
Information on the project:
“In the second round of the “Cinema Flash Showdown” project Ayaka Ito and I wanted to pursue two new themes: The Influence of Occupations, and Man vs. Nature. By shooting each environment with and without the model, I would mask the model from the background. Then using my Flash drawing app I’d create 3D splines which were then imported into Cinema 4D. We used HDRI sphere lighting shot on location, as well as skin and cloth materials used in texturing.”
The final 3D render contained an alpha channel to mask the model back into their background. It also gave us a color-perfect 3D line render which could be overlayed to give sense of depth and texture.
Our collective series were printed (12x18”) and displayed at our class gallery show in Rochester.
http://randallchurch.com/cinemaflash.php
http://ayakaito.com/Scribbled-Line-Portrait
Information on the project:
“In the second round of the “Cinema Flash Showdown” project Ayaka Ito and I wanted to pursue two new themes: The Influence of Occupations, and Man vs. Nature. By shooting each environment with and without the model, I would mask the model from the background. Then using my Flash drawing app I’d create 3D splines which were then imported into Cinema 4D. We used HDRI sphere lighting shot on location, as well as skin and cloth materials used in texturing.”
The final 3D render contained an alpha channel to mask the model back into their background. It also gave us a color-perfect 3D line render which could be overlayed to give sense of depth and texture.
Our collective series were printed (12x18”) and displayed at our class gallery show in Rochester.
http://randallchurch.com/cinemaflash.php
http://ayakaito.com/Scribbled-Line-Portrait
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