Friday, 14 November 2014

Studio Task 4 & 5 Briefing

Firstly animating stepped in Maya and How to apply constraints.

Settings and preference, animation, defaults in tangent - linear, default out tangent - stepped. This means the movements won’t move into each frame. This means you can do the key frames and then you can neaten it up in the graph editor and look at the movement.

To control joint size go to display and you can close them up

To attatch an object, created a locator, name the locator, you need to make sure the movement of the joint, i.e. hat to head joint, if you put the locator parented to the joint then it will disappear when you turn the skeleton visibility off. So when constraining this needs to be the other way round. Go to constraint then to parent open up the options, make sure maintain offset is ticked. Make sure all translate and rotate is one. 

You can parent the hat to the locator but then it will always be stuck to the head. But it’s better to use constraints, so then you can move it to other locators. 

Studio Task Briefing

What a Dope

A dope sheet is an organisational tool. A simple chart that will help your production. Select one sound sample that are available study it and then generate a dope sheet to break down the main sounds.

Do not edit the audio track. 
phonemes - mouth action to vocals.

Next create lip synced animation with Moom using the dope sheet.

To add music to the maya file, go to file import.


Make sure you use your own dope sheet for your own vocals.

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