To start off with we had to fill out a simple dope sheet outlining the key frames for the lip syncing, I found this really entertaining, but also quite frustrating because I inserted the clip to Maya and it was really difficult to differentiate the sound from the music behind the quote. I think when I record mine I'll insert the sound clip I record for it before it's got any sound effects and then put in the sound effects afterwards. I also learnt that doing this is easier if you do it when Moom isn't moving so then the heads in one place, so I think I'll do this before giving Moom movement.
I also used this image as reference for some of the noises. I think I got carried away a bit with the facial features but I did just want everything to be over the top. Here's what the lip syncing looked like in stepped frames.
As I got this done quite quick I also decided to add movement because I thought it would be good practice. Here's the finished result.
I learnt from this that sometimes simple is better and more effective and I think that's where I went wrong in my crit animated Moom. So I think it will be good to take this forward into production. I really enjoyed this studio task and I now can't wait to get on with production. We don't have another session for a fortnight so I think for a fortnight the few things I would like to get done are:
- Record final sound performance.
- Dope sheet for sound performance
- Lip syncing for sound performance.
- Modelling objects and background? If time.
- Improve storyboard for exact final movements
I also need to blog the interim crit and respond to the feedback first.
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